Ready Player One Ernest Cline 9780307887436 Books
Download As PDF : Ready Player One Ernest Cline 9780307887436 Books
Ready Player One Ernest Cline 9780307887436 Books
Thing about writing a novel like this as one's debut effort is that, from here on out, there's nowhere to go but down. To wit, Armada. Ernie Cline's Ready Player One impacted me the same way that Suzanne Collins' The Hunger Games did. It's compulsive reading. Cline spins his dystopian quest adventure with supreme vitality and brio and unabashed adoration of all things nerdy. Cyberpunk collides with pop culture nostalgia, and how could you not get nerd out about a book that celebrates iconic elements of the 1980s? I mean, Family Ties is referenced! Oingo Boingo gets a mention.Here comes the plot set-up, and maybe a ***SPOILER ALERT*** now.
The year is 2044, and the global population endures its fourth decade of economic collapse. Huzzah. In a world of fading prospects and rapidly dwindling natural resources, everyone's favorite pastime is the Oasis, a massive, all-inclusive multiplayer online game that had metamorphosed into a globally networked virtual reality universe what's now habitually accessed by nearly everyone on the planet. The Oasis has become such a panoptic entity, it's become synonymous with the Internet. In the Oasis, kids attend virtual school, business offices can purchase virtual landscape to promote their wares, virtual concerts are staged. Who wouldn't prefer this utopian cyberspace over bleak reality? When they can look for James Halliday's fabled Easter egg, nestled somewhere in the vastness of Oasis?
Eccentric genius video game designer - and creator of Oasis - James Halliday, before dying, recorded a video in which he challenges all comers to seek out his hidden treasure, to first unearth and then figure out the clues he'd embedded in the fabric of his Oasis program. His Easter egg, when found, conveys untold riches and power and unfettered administrative control over the Oasis. Overnight, the hunt for Halliday's treasure became the new global recreation. Halliday's addiction with 1980s pop culture was well documented, and so, too, in their feverish pursuit did these Easter egg hunters - nicknamed "gunters" - immerse themselves in Halliday's obsession, triggering a global revival of 1980s culture. But years and years would elapse before the elusive first clue would surface. Meanwhile, the gunters developed into figures of ridicule.
In the slums of Oklahoma City, in the Stacks - a decaying community in which run-down trailer homes are stacked on top of each other - 18-year-old orphan Wade Watts ekes out a miserable existence. Reclusive and anti-social, Wade is a low-level but dedicated gunter, a walking talking encyclopedia of vintage 1980s facts and trivia. He realizes that his only hope for a better life is to win the game. And so he perseveres when so many have given up. And, even though he's only a self-declared "third level wimp," he works out the location of the first clue. It's a life-changing thing.
The virtual scoreboard allows everyone to track his and other competitors' progress. Wade - or, rather, his avatar Parzival - becomes an instant worldwide celebrity - making him the target of fellow gunters and groupies and the media and, worse, of sinister corporations hungry to seize control of the Oasis. In his quest for Halliday's holy grail, Wade Watts - alliteratively named by his comic book-reading father - must call on every bit of his tech savvy and knowledge of 1980s culture to outwit his competitors and enemies. He is an awesome character that boasts impressive measures of pluck and resourcefulness and audacity in the face of frightening odds. And Wade Watts only becomes more awesome once he's compelled to venture out into the real world for survival's sake.
If the cyberpunk yarns of William Gibson and Neal Stephenson tend to intimidate you, be at ease with Ready Player One. Ernie Cline has crafted an immensely accessible story. He makes you swim in nostalgia. I'm not a 1980s buff, but I'm an old cat who actually lived his childhood thru the '80s, and it is so much fun trying to catch all of Cline's references. Ready Player One is a well-told, richly realized, and incredibly satisfying adventure, one populated by appealing characters. There's even a sweet love story. Wade engages in an online flirtation with a talented fellow gunter named Art3mis, and so we get a peek into Wade's gnawing doubts as to what the person beneath the Art3mis avatar is really like (and even what she really looks like). But that's just misdirection. It's another character who drops the startling reveal.
"Unputdownable" isn't a real word, yet it's the perfect adjective for this book. I think that everyone, at some level, has a grain of geekness in them. If you've ever envisioned scenes of your favorite cartoons or animes interacting, if you've once loved a movie so much that you've memorized entire passages of its dialogue, or been influenced by a rock song to the extent that you'd picked up a guitar to learn the chords... Ernie Cline revives these feelings. Ready Player One moves like a locomotive, and there are scenes in it that will absolutely explode your nerdy brain. Ready Player One was a New York Times Bestseller. It's soon to be a blockbuster motion picture what's directed by Steven Spielberg, and, self-deprecating guy that he is, good luck to him trying to tamp down on the book's references to his movies. I'm hyped for the movie. But the book came first, and the book will have an even more special place in my nerd heart. It's easily in my top five favorite reads ever. Ready Player One, yeah, an immersive, imaginative, childhood-mining, unputdownable read. Armada, not so much.
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Ready Player One Ernest Cline 9780307887436 Books Reviews
Tolkien wrote Lord of the Rings as a 'myth for the machine age.' I think RP1 is an imaginative fairy tale for the online-gamer / virtual reality age. And the picture isn't pretty. I'm not talking about the cliche'd 'environmental apocalypse' of the outside world that the gamers actually live in, but the way that VR *is* their reality, and, to the characters, and in a very truthful way, the only reality that matters.
That disturbing aspect of Cline's novel is imaginatively and entertainingly written. The first third of the novel is a marvel. I'd give it ten stars. The second two-thirds, like The Martian in many ways, is a bit repetitive and predictable in a TV-series sort of way.
The novel is worthy and well-written, and the fairy tale aspect is touching. You end up rooting for the heroes and heroine, and even get a small glimpse into the motivations and heart of the villain (though I think he could have been much better presented, a la J. K. Rowling's villains).
All in all, a highly enjoyable book. The best take I've read on VR and online gaming. Plus it's lots of fun!
I can hardly understand the allure of this novel. Or how it managed to gain such popularity. Feels like its written for a fourteen year old, which is in such contrast to the age group who would either understand or have experienced anything that happens in this book... those of us in our late thirties, early forties. It read like a list of games and game explanations, with zero character development. I never finished... because I really didn't care about any of the characters in the book or what the outcome would be. I often found myself nodding off, chapter after chapter. It's a poor write... and a poorer read.
I got this after seeing the movie and hearing from a few friends about how different the book is. My two main points after reading this book in 3 days
1. Love the 80's pop culture references integrated into the story. No book I've ever read has ever gone this deep into 80's game, movie, TV, music references. The writer is obviously a true 80's fanatic and geek. No doubt about that, this guy has lived it and did his homework.
2. The main character is completely unlikable. He never arcs or changes, even at the end (finding 'love' is not a character change). Honestly, I've never read a book where the main character is just a complete and utter unlikeable character even to the end. You never really want this jerk to succeed. His inner workings and thoughts are as just about as bad as the main villain.
Conclusion-
Steven Spielberg did a brilliant job taking the meat of this story and actually making the primarily character LIKEABLE because the writer was just down right horrible at it. If the filmmakers had followed the book, no doubt it wouldn't have been successful. I did enjoy the 80's references, but too bad the main character was unlikable.
Reads like it was written by a high-school student. And to the people that think that's because it's POV ALL of his writing is like that. Everything that the protagonist needs to happen, happens fine and everything works out because he is the chosen one of some rich nerd's world. It's the worst kind of wish fulfillment. I hate the term Mary-Sue but that's what this book is about.
Thing about writing a novel like this as one's debut effort is that, from here on out, there's nowhere to go but down. To wit, Armada. Ernie Cline's Ready Player One impacted me the same way that Suzanne Collins' The Hunger Games did. It's compulsive reading. Cline spins his dystopian quest adventure with supreme vitality and brio and unabashed adoration of all things nerdy. Cyberpunk collides with pop culture nostalgia, and how could you not get nerd out about a book that celebrates iconic elements of the 1980s? I mean, Family Ties is referenced! Oingo Boingo gets a mention.
Here comes the plot set-up, and maybe a ***SPOILER ALERT*** now.
The year is 2044, and the global population endures its fourth decade of economic collapse. Huzzah. In a world of fading prospects and rapidly dwindling natural resources, everyone's favorite pastime is the Oasis, a massive, all-inclusive multiplayer online game that had metamorphosed into a globally networked virtual reality universe what's now habitually accessed by nearly everyone on the planet. The Oasis has become such a panoptic entity, it's become synonymous with the Internet. In the Oasis, kids attend virtual school, business offices can purchase virtual landscape to promote their wares, virtual concerts are staged. Who wouldn't prefer this utopian cyberspace over bleak reality? When they can look for James Halliday's fabled Easter egg, nestled somewhere in the vastness of Oasis?
Eccentric genius video game designer - and creator of Oasis - James Halliday, before dying, recorded a video in which he challenges all comers to seek out his hidden treasure, to first unearth and then figure out the clues he'd embedded in the fabric of his Oasis program. His Easter egg, when found, conveys untold riches and power and unfettered administrative control over the Oasis. Overnight, the hunt for Halliday's treasure became the new global recreation. Halliday's addiction with 1980s pop culture was well documented, and so, too, in their feverish pursuit did these Easter egg hunters - nicknamed "gunters" - immerse themselves in Halliday's obsession, triggering a global revival of 1980s culture. But years and years would elapse before the elusive first clue would surface. Meanwhile, the gunters developed into figures of ridicule.
In the slums of Oklahoma City, in the Stacks - a decaying community in which run-down trailer homes are stacked on top of each other - 18-year-old orphan Wade Watts ekes out a miserable existence. Reclusive and anti-social, Wade is a low-level but dedicated gunter, a walking talking encyclopedia of vintage 1980s facts and trivia. He realizes that his only hope for a better life is to win the game. And so he perseveres when so many have given up. And, even though he's only a self-declared "third level wimp," he works out the location of the first clue. It's a life-changing thing.
The virtual scoreboard allows everyone to track his and other competitors' progress. Wade - or, rather, his avatar Parzival - becomes an instant worldwide celebrity - making him the target of fellow gunters and groupies and the media and, worse, of sinister corporations hungry to seize control of the Oasis. In his quest for Halliday's holy grail, Wade Watts - alliteratively named by his comic book-reading father - must call on every bit of his tech savvy and knowledge of 1980s culture to outwit his competitors and enemies. He is an awesome character that boasts impressive measures of pluck and resourcefulness and audacity in the face of frightening odds. And Wade Watts only becomes more awesome once he's compelled to venture out into the real world for survival's sake.
If the cyberpunk yarns of William Gibson and Neal Stephenson tend to intimidate you, be at ease with Ready Player One. Ernie Cline has crafted an immensely accessible story. He makes you swim in nostalgia. I'm not a 1980s buff, but I'm an old cat who actually lived his childhood thru the '80s, and it is so much fun trying to catch all of Cline's references. Ready Player One is a well-told, richly realized, and incredibly satisfying adventure, one populated by appealing characters. There's even a sweet love story. Wade engages in an online flirtation with a talented fellow gunter named Art3mis, and so we get a peek into Wade's gnawing doubts as to what the person beneath the Art3mis avatar is really like (and even what she really looks like). But that's just misdirection. It's another character who drops the startling reveal.
"Unputdownable" isn't a real word, yet it's the perfect adjective for this book. I think that everyone, at some level, has a grain of geekness in them. If you've ever envisioned scenes of your favorite cartoons or animes interacting, if you've once loved a movie so much that you've memorized entire passages of its dialogue, or been influenced by a rock song to the extent that you'd picked up a guitar to learn the chords... Ernie Cline revives these feelings. Ready Player One moves like a locomotive, and there are scenes in it that will absolutely explode your nerdy brain. Ready Player One was a New York Times Bestseller. It's soon to be a blockbuster motion picture what's directed by Steven Spielberg, and, self-deprecating guy that he is, good luck to him trying to tamp down on the book's references to his movies. I'm hyped for the movie. But the book came first, and the book will have an even more special place in my nerd heart. It's easily in my top five favorite reads ever. Ready Player One, yeah, an immersive, imaginative, childhood-mining, unputdownable read. Armada, not so much.
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